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Dofus Interview
MMOsite.com: Dofus is featured with cartoon-style graphical effect. When I first played Dofus, it stood out like a Japanese game. Why did you decide to choose such a style?
Anthony Roux: It¡¯s quite simple¡ We are all big fans of Japanimation, mangas, films and, of course, videogames coming from Japan or Korea. We are quite open-minded and also like things coming from the US or Europe. Yet we share a unanimous preference for Asian products. Each of us has a favorite Marvel hero while we are all fans of One Piece, Naruto or other creations of the Ghilbli Studio. Finally, should be kept in mind the fact that Flash imposed us a style with simple form easy to animate which is typically Asian.
MMOsite.com: If not reminded by the right-click menu, I won? t believe that Dofus client is entirely coded in Flash. Why did you decide to use Flash?
Anthony Roux: There are many reasons. First of all, we had a good experience of this format since we had used it to make web-based videogames. Plus, at the very begin we were only about 10 people in the studio when we started the adventure DOFUS and we didn¡¯t have much choice to make such a large scale videogame. At the time, Flash had all the qualities we were looking for: cartoon-like graphic rendering, a cross-platform access and with a final data file size small enough to be diffused. We didn¡¯t quite choose Flash; it just appeared to be the best format for us.
MMOsite.com: Dofus is a finalist in the Game category of 2006 Seattle Flashforward Film Festival. How do you feel about that?
Anthony Roux: We are delighted. To win the Best Game Prize and the Audience Prize at the Flash Forward 2006 in Seattle, and just after that the Audience Prize at the Independent Games Festival 2006 in San Jos¨¦, really comforted us in the idea that most players don¡¯t really care if the game is in 2 or 3 dimensions, whether it uses Flash or some brand new state-of-the-art game engine.
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Key Word:Dofus Interview
[Source:Original]
[Author:admin]
[Date:08-09-17]
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