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Dofus Interview


Anthony Roux:
The original idea of Dofus-Arena was to allow players, who particularly loved the tactical fights in DOFUS but not the MMORPG aspect of the game, to happily kill each other in arenas. We could have simply cut and paste the DOFUS fighting system, put it into a nice game box and stuck a price on it. But that¡¯s just not how we work.

So, the main DOFUS principles can be found in this new game but they¡¯ve been completed with novelties. First, you can control more than one character at once therefore increasing the fight possibilities. Then, we intensified the tactical aspect adding in a whole lot of new functionalities such as the integration of a cards system, events launched at random in the game or that can be launched by the team leader. We also increased the level of details of the characters and meticulously worked on the game maps design with traps and obstacles that will have an influence on the strategy. There will also be a ranking of the best players according to different criteria, plus the possibility to record your own fights and share the videos with other players. We want to organize online tournaments, and why not IRL tournaments in the future.

There will be more surprises but it¡¯s too soon to talk about all of them now as some of them will only be added after the release of the game this summer.

MMOsite.com: Players are highly anticipating your new title Wakfu. With the precious experience in developing Dofus, we believe, you will make Wakfu another hit game. Would you mind revealing a little more about it to our readers?


Anthony Roux: DOFUS is our first game. It will always be our favorite, no matter what happens. That¡¯s why it will always be updated and active even after the release of Wakfu. However, Wakfu symbolises a new step for us. Now that we have experience, the appropriate team and enough funds, we want our next MMORPG to be even more impressive. If you could hardly believe DOFUS was exclusively made with Flash, then Wakfu is going to come as a big surprise. We¡¯re going to integrate into Wakfu everything we couldn¡¯t do with DOFUS and always put off the limits of the creation with Flash. It might sound a bit presumptuous but that¡¯s how we see it and want it to be. In the Wakfu storyline, the Universe is a vast virgin land, with no civilization. Players will have to build, to maintain or to destroy houses, villages, marketplaces etc. They will have to consider the fauna and flora and respect the environment to preserve the ecosystem. Seasons will also have an influence on the characteristics of the characters and their environment. On the gameplay level, we want to keep the principle of tactical turn-based fights integrating real time, which is actually a good compromise. It will also be possible to join in an already-started fight. Plus, fights will no longer take place in a parallel world but directly onto the map where it started. Players arriving on a map will be able to see the fight live, either take part in it or ignore it. There will be larger scrolls on maps. This will make it possible to play on atmosphere establishment and will multiply the script possibilities to surprise the player.

[Source:Original] [Author:admin] [Date:08-09-17] [Hot:]

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