I've played a bunch of online multiplayer role-playing games over the years, and none of them are as unique and fun as Dofus is. Oh sure, there's the typical fighting monsters to level up and random drops which can be irritating, but no other MMORPG I've seen has turn-based battles, character classes which are unique and flexible, and a crafting system which doesn't become obsolete as you gain levels. Best of all, you play dofus kamas in any browser with Flash installed, which means nearly any computer can run dofus kamas with ease.
The first step is to make your character, and dofus kamas has eleven classes to choose from, with another in public testing. What I like best about the classes is that they are unique and varied enough to accommodate different game styles, and even the same class can play differently based on which skills are leveled up. You can pick among Sadida's Boots (slows down and blocks enemies, summons dolls to protect and attack), Osamodas' Whip (summons beasts to attack or defend as well as make them stronger), Enutrof's Fingers (a bit of everything, and they have a better chance of getting items), Sram's Shadow (master of traps, becoming invisible and using daggers), Xelor's Sandglass (manipulates the battlefield, but prevents the enemy from acting and enabling allies to act more often), Ecaflip's Coin (can hurt or heal both the enemies and allies, based on chance), Enripsa's Hands (heals allies and prevents them from getting hurt), Iop's Heart (does a lot of melee damage and buffs allies to do more damage as well), Cra's Range (uses bows to attack from afar and is able to keep you there so you can't fight back), Feca's Shield (doesn't take damage and can even reflect it back to the caster), and Sacrier's Blood (gets stronger when hurt and enables the protection allies on the battlefield). As you can see, each class has its particular strengths and weaknesses, and you'll be glad you get to make five characters.
As an example, I'm playing the Feca class, which is based around shields that reduce damage from the four elements (earth/neutral, air, fire, and water), a long-range fire attack, a glyph which does fire damage to anyone who gets near, and other damage-reducing abilities. Each level, I get a point to increase my skills as well as five characteristic points that make skills stronger if they're of the same element. In my case, putting characteristic points into intelligence makes all of my shields absorb more damage and my fire attacks stronger, but other classes have different paths depending on which of their skills they are going to focus on. However, you can't get all of the skills, so it's best to decide your character's build before you start spending points unwisely. I think it's partially for this reason that Ankama Studios calls dofus kamas a tactical MMORPG.
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